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    <title>Games development: Does bigger mean better for gaming?</title>
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      <title>bozozo is asking Matt Verran</title>
      <description>What are the boundaries for publishing a game on a home console compared to PC?</description>
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      <title>bozozo is asking John Beaulieu</title>
      <description>Are there any drawbacks from selling games via digital distribution?</description>
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      <title>ridy0079 is asking John Beaulieu</title>
      <description>What do you think of this year’s London Games Festival? Were there any positives or negatives you found about the festival or its events?</description>
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      <title>ridy0079 is asking Matt Verran</title>
      <description>Do gamers hold different expectations for less powerful hardware such as the Wii or handheld consoles?</description>
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      <title>ridy0079 is asking John Beaulieu</title>
      <description>Do gamers hold different expectations for less powerful hardware such as the Wii or handheld consoles</description>
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      <title>ridy0079 is asking Matt Verran</title>
      <description>How much power do publishers have over developers? Does it have an influence on creative decisions?</description>
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      <title>MTyrrell is asking John Beaulieu</title>
      <description>Could you argue that the vidoe game industry has catered for 'gamers' almost exclusively for many years? And that the Nintendo Wii's success is built on its lack of gaming 'clique' and simplicity? Does...</description>
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      <title>MTyrrell is asking Matt Verran</title>
      <description>With bigger budgets and larger teams, does the degree of financial risk stifle creativity?</description>
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